A Student at TAW

Hello there, people. I am a Character Animation student at The Animation Workshop.

After finishing school I went to The Drawing Academy to gain knowledge of/and skills in classical drawing techniques. I then applied for the The Animation Workshop for the second time and struck gold! This blog sums up what I've done and is doing now, both in school and for personal fun...
Showing posts with label showreel. Show all posts
Showing posts with label showreel. Show all posts

Wednesday, January 4, 2012

Trailer Project: Kwaidan



The final look of our half-year long Trailer Project: a re-imagining of a Japanese, expressionist ghost-story anthology from '64, Kwaidan. With a very interesting cast-choice. Really impressed with the CG Artists of our group, they worked very hard on this and I think it really shows!


I animated four of the shots, as you'll see here at the end of my Midway Showreel, showing everything I've been doing since September.


I feel I've almost gotten comfortable with Maya by now...

Saturday, January 29, 2011

1st semester ShowReel

A compilation of what I've done and learned during my first semester here at The Animation Workshop, starting from the famous and basic 'bouncing ball' assignments to the official mid-term test.




Background Music used: "Turtle Woods/The Pits/Night Fight" (Crash Bandicoot 2 Game Soundtrack) by Mutato Muzika.

Friday, November 5, 2010

Kid and Cookiejar (comparison)

Here's the final inbetweened version of myself as a kid plus a cookiejar.


Here's a comparison between my first 2nd pass keys and the final keys,inbetweens and timing tweaks for this week. Pardon the amateurish Picture-in-Picture effect, but I'm teaching myself Adobe After Effects these days...


I'm very happy I changed the 2nd pass keys, they were not very well thought out.

Monday, October 18, 2010

Animation Basics (part 1)

I compiled some of the more successful assignments involving the basic physics of balls, a pendulum and adding a simple follow-through.

The tail was animated straight-ahead, and I'm quite proud of just how lively it was. The teacher said my ball had character (and I guess that's a good sign when you're studying character animation). I do tend to give balls a bit more hang-time than strictly necessary, but I like the feel it gives to the animation - making it seem less even, almost as if the ball has intent.
The bowlingball is less interesting, but still fun. The end isn't working completely, it stops rolling too fast.

More to follow; Uri wasn't finished with us just yet. It was just about to get interesting...