A Student at TAW

Hello there, people. I am a Character Animation student at The Animation Workshop.

After finishing school I went to The Drawing Academy to gain knowledge of/and skills in classical drawing techniques. I then applied for the The Animation Workshop for the second time and struck gold! This blog sums up what I've done and is doing now, both in school and for personal fun...

Sunday, May 6, 2012

Smoking Tiger


Monday, April 9, 2012

Project Quadroped - Breakdown



Quadroped Animation by me,
Model/Rig and compositing by my CG buddy Camilla Cording,

we both worked on the early design...

The torso had some rotation-issues that there weren't any time to fix, so I didn't exactly end up with what I had originally intended and our lovely CatFrog is still wobbly on her arcs because of this near the end. She is still very lovely and I'm proud of the beginning. The feet-rigging is amazing, so props to her! :D

Somehow the sound doesn't work in this file I got...

Sunday, April 8, 2012

Pantomime shot (now fully rendered)

Finally figured out how to properly batch-render that pantomime shot.

Friday, February 17, 2012

Acting/Dialogue - At the diner

2-week assignment with teacher Mark Oftedal.
Choose an audio-track and create characters and background story, including possible subtext to the acting. I won't bother you with the details, rather I'll let the video try to speak for itself...

I decided to challenge myself and came up with a scene that required animating several constraints and some cheeky switching between object-duplicates.
Good scene-planning really helped speed up my process and I largely avoided technical issues this time. Glad I'm getting over my fear of constraints and making the most of them instead.

This is the scene as I presented it for final dailies, only a few minor details left to tweak, which I will do over the winter-break.



And here's the (very helpful) video reference I shot of myself. I found a way to play both roles, thus being able to take as makes times as I needed to get the timing and the beats just the way I wanted them.

Tuesday, February 14, 2012

Acting Pantomime

Kevin finally got an internship at the big city news-station, but forgets to bring the right notes to his first anchor-job.




I ended up not being able to decide which ending-pose I wanted, so I tried to fit them both in there, and instead it just mushes the action up. Hm. I should learn to kill my darlings by now...

Anyway, this was fun and Michael Berenstein's method was really helpful to me here.

And while I'm no master at rendering, here's a frame showing the Lighting-rig I set up.

Wednesday, January 4, 2012

Midway Test: Sneak, Notice, Take


Despite some scary skinning-glitch on the jaw, I managed to copy my process so I didn't have to re-do everything up until the moment I discovered the error. That'll teach me to test the rig fully through before blocking anything out.

The story I made up for this test is as follows:  
Character backstory: Charles is a married man in his late twenties. He is very neat and easily agitated and sensitive. He had a strict mother and an emotionally absent father, which has left him a rather quiet fellow. Even though he is shy Charles enjoys the company of others. He prefers to keep his mouth shut, lest he offend someone.  
Story of the shot: Charles has forgotten his coat at his mother-in-law’s apartment. He is a bit afraid of disturbing her and not wanting to be of any trouble he sneaks back in to fetch the coat on a cupboard. He hears the floorboards creak and turns to see his scary mother-in-law in her underwear (because she was about to go to bed).

Trailer Project: Kwaidan



The final look of our half-year long Trailer Project: a re-imagining of a Japanese, expressionist ghost-story anthology from '64, Kwaidan. With a very interesting cast-choice. Really impressed with the CG Artists of our group, they worked very hard on this and I think it really shows!


I animated four of the shots, as you'll see here at the end of my Midway Showreel, showing everything I've been doing since September.


I feel I've almost gotten comfortable with Maya by now...

Dragons


Some line-less colouring study done in Corel Painter - with dragons, because dragons are awesome...

Friday, November 25, 2011

Parkour escape (2-shot)

First assignment using the Norman rig. He's alright... The assignment required the implementation of a referenced parkour movement, along with some acting constistent with the back-story of the chase-scene...
This young man has been wrongly accused of theft and is now running from the police. The police in his town is notoriously brutal and so he fears for his life...




I'm very happy with how the two shots hook up. Needs few more frames and less exaggeration on the stopping-recoil; it looks a bit silly right now.

Saturday, November 12, 2011

Seven faces and a lift







6 faces showing basic emotions, plus an seventh of any choice... Please enjoy my flirty DreamWorks-face...
This was my first test with the Morpheus rig, who, by default, has this Jimmy Neutron hairstyle. This rig can be morphed into pretty much any shape needed, so it's great for many different kinds of characters and body-types...

And here's my desperate attempt at animating constraints... The weight of the box is questionable at best. I regret not using Morpheus for this assignment, since I couldn't switch between IK and FK mid-animation with Hogan here... Poor planning will be punished.


Sunday, October 16, 2011

4 more Maya assignments

Here are the next Maya assignments (playblasts):
1. a bow (with a backstory and fitting acting)
The story here being a young man wanting to present a flower to the girl he likes. Unfortunately she's known for having a violent temper and he's caught her at a bad time - so he is cautious, but also hopeful his gesture will appease her, rather than give her a reason to beat him up.
2. a generic walk-cycle
3. a character walk-cycle (here a cartoony sneak)
4. a run-cycle

Trying to emulate weight-physics in 3D is surprisingly fun.

Gesture collection

A little collection of sketches from morning gesture-drawings.


















I could definitely feel it had been a while, felt all rusty in the far croquis-corners of my brain...

Monday, September 26, 2011

Early rig practise

Continuing where we left off after the Luxo-lamp rig - explorations and assignments featuring more rigs provided by the school: a floursack and a simplified, but well-rigged human character called Hogan. 


  • A sack drop
  • Sack hop-cycle (which I regret looks like a bunny)
  • Hogan; 7 still poses to fit assigned moods
  • Hogan weight-shift
  • Hogan doing a tennis serve (no wonder these players injure their elbows so often)
  • Nico, early facial rig test

That last rig is a freeware download for non-commercial use, called Nico. It's an incredibly well-rigged quadroped model that I've started to play around with for personal practise. As of now, he is still too complicated for me, but it won't be long before I'm doing stuff with this guy. Right now I'm just having fun getting to know the facial-controls.

The Nico rig can be downloaded here for free, for anyone who makes an account (which is also free).

Sunday, September 11, 2011

Introduction to Maya assignments

The very basics - we have returned to the infamous bouncing balls.

And some practice with a simple Pixar Luxo Jr. lamp character. I loved acting with this guy. Pole vector was a bit glitchy, but this is only the beginning.

Fair warning, the last part of this clip has balls performing to music. Also, these are just playblasts - we're not in this for the rendering...



I'm really starting to like Maya and it's technical approach and its many different possible ways of doing thing; it IS an acquired taste.
Physics become harder to portray properly and convincingly, but at least the model is consistent by itself now.

These two weeks have been very fun, even if a bit frightening. Maya is not the most intuitive thing - but it IS very powerful and versatile.

Saturday, September 3, 2011

Fun with makeovers

Here are some ruff character expressions as part of a re-design of this old character of mine:




Saturday, August 27, 2011

Monochrome 1

It's grayscale-time!
I love doing grayscale renders, it's the easiest way to study and express shapes without confusing yourself with too much colour-theory...


A little fun I had showing my inspiration for the ears on a favourite original (owlbear) character - Stitch's big flappy bat-ears are always fun to draw. So here the two meet, admiring each other's ear style.

Saturday, August 20, 2011

My Special Friend

Didn't even realize how much I missed looking at colours; what with all the black-on-white sketch-a-thon I've been doing...

Thursday, August 18, 2011

freestyle - now with a spork-gun


Because why not?

Tuesday, August 16, 2011

Fun with Acting: nervous/apologetic

3 keys for a little acting practice with a new style I'm exploring - as seen on my new blog-header.
This is fairly close to how I would draw people given absolutely free choice of style...

Friday, June 17, 2011

1st year exam - FINAL -

A week of final exam assignment. We had a three panel storyboard in which the character Danny (oh god, not that spaghetti-cat again!) comes stumbling into the scene to pick up a ringing phone, he gets it takes a breath to speak, but realizes that the caller has hung up. He then has to change his mood to resentfully look at the phone. I did the action pretty straightforward, as the storyboard called for.


Still, ignoring the fact that I'm less than loving the character model, it was still fun.