A Student at TAW

Hello there, people. I am a Character Animation student at The Animation Workshop.

After finishing school I went to The Drawing Academy to gain knowledge of/and skills in classical drawing techniques. I then applied for the The Animation Workshop for the second time and struck gold! This blog sums up what I've done and is doing now, both in school and for personal fun...

Monday, September 26, 2011

Early rig practise

Continuing where we left off after the Luxo-lamp rig - explorations and assignments featuring more rigs provided by the school: a floursack and a simplified, but well-rigged human character called Hogan. 

video

  • A sack drop
  • Sack hop-cycle (which I regret looks like a bunny)
  • Hogan; 7 still poses to fit assigned moods
  • Hogan weight-shift
  • Hogan doing a tennis serve (no wonder these players injure their elbows so often)
  • Nico, early facial rig test

That last rig is a freeware download for non-commercial use, called Nico. It's an incredibly well-rigged quadroped model that I've started to play around with for personal practise. As of now, he is still too complicated for me, but it won't be long before I'm doing stuff with this guy. Right now I'm just having fun getting to know the facial-controls.

The Nico rig can be downloaded here for free, for anyone who makes an account (which is also free).

Sunday, September 11, 2011

Introduction to Maya assignments

The very basics - we have returned to the infamous bouncing balls.

And some practice with a simple Pixar Luxo Jr. lamp character. I loved acting with this guy. Pole vector was a bit glitchy, but this is only the beginning.

Fair warning, the last part of this clip has balls performing to music. Also, these are just playblasts - we're not in this for the rendering...



I'm really starting to like Maya and it's technical approach and its many different possible ways of doing thing; it IS an acquired taste.
Physics become harder to portray properly and convincingly, but at least the model is consistent by itself now.

These two weeks have been very fun, even if a bit frightening. Maya is not the most intuitive thing - but it IS very powerful and versatile.

Saturday, September 3, 2011

Fun with makeovers

Here are some ruff character expressions as part of a re-design of this old character of mine: